

The King of Fighters XIII v1.1 +18 TRAINER.The King of Fighters XIII v1.1 +8 TRAINER.The King of Fighters XIII - STEAM Edition v1.0 +4 TRAINER.The King of Fighters XIII - STEAM Edition v1.0 +3 TRAINER.The King of Fighters XIII - STEAM Edition v1.0 +14 TRAINER.The King of Fighters XIII - STEAM Edition v1.1c +14 TRAINER.The King of Fighters XIII - STEAM Edition v1.0 +10 TRAINER.The King of Fighters XIII - STEAM Edition v1.0 Fixed Files.The King of Fighters XIII - STEAM Edition v1.0 - v1.1e Fixed Files.The King of Fighters XIII - STEAM Edition v1.1c Fixed Files.The King of Fighters XIII - STEAM Edition v1.4b Fixed Files.
#Kof 13 online play Patch#
Personally I don’t care as long as the netcode does it’s job.Game or Patch Questions? Visit FileForums It’s far, far from being necessary though. GGPO is, properly implemented, probably close to the latter.

With good connections you’ll get a good experience anyway as long as the netcode isn’t dogshit.Īnother consideration: The job of just about anything is to be “good enough to get the job done”, not “be the absolute best thing under the Sun”. If he gets teleportation hell, the average Joe is likely to just go “wtf is this shit” and stop playing.
#Kof 13 online play manual#
Unless the implementation auto-adjusts (or has per match easy manual settings for it, with recommendations) the input lag/rollback sensitivity on a per-match basis you’re bound to get bad connections with a ton of teleporting which your average Joe finds utterly unplayable compared to traditional lag which he at least understands better and where you can still actually see wtf is happening. Also, not everyone is an aspiring competitive guy who cares about input accuracy above all else. GGPO itself is largely a Western thing as far as I know, and SNKP is a pretty exclusively Japanese outfit. "BUT GGPO IS THE ONLY THING THAT CAN BE ALLOWED BECAUSE IT’S TEH BESTEST"Īs was said in the thread already, KOF might not support savestates. September 13th will be an excellent day for us all! We look forward to working with you all in order to make KOFXIII S.E. But we know that through your testing and feedback, we may be able squeeze out some extra performance.

We have run tests between the USA, UK and Japan, all with excellent results. We have worked really hard on the netcode. We will then use this feedback to further improve the netcode where possible. We understand the importance of excellent netcode and so we wish to utilize this beta test as a means of collecting feedback on our new netcode.
