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Kof 13 online play
Kof 13 online play











kof 13 online play
  1. #Kof 13 online play manual#
  2. #Kof 13 online play Patch#

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#Kof 13 online play Patch#

Personally I don’t care as long as the netcode does it’s job.Game or Patch Questions? Visit FileForums It’s far, far from being necessary though. GGPO is, properly implemented, probably close to the latter.

kof 13 online play

With good connections you’ll get a good experience anyway as long as the netcode isn’t dogshit.Īnother consideration: The job of just about anything is to be “good enough to get the job done”, not “be the absolute best thing under the Sun”. If he gets teleportation hell, the average Joe is likely to just go “wtf is this shit” and stop playing.

#Kof 13 online play manual#

Unless the implementation auto-adjusts (or has per match easy manual settings for it, with recommendations) the input lag/rollback sensitivity on a per-match basis you’re bound to get bad connections with a ton of teleporting which your average Joe finds utterly unplayable compared to traditional lag which he at least understands better and where you can still actually see wtf is happening. Also, not everyone is an aspiring competitive guy who cares about input accuracy above all else. GGPO itself is largely a Western thing as far as I know, and SNKP is a pretty exclusively Japanese outfit. "BUT GGPO IS THE ONLY THING THAT CAN BE ALLOWED BECAUSE IT’S TEH BESTEST"Īs was said in the thread already, KOF might not support savestates. September 13th will be an excellent day for us all! We look forward to working with you all in order to make KOFXIII S.E. But we know that through your testing and feedback, we may be able squeeze out some extra performance.

kof 13 online play

We have run tests between the USA, UK and Japan, all with excellent results. We have worked really hard on the netcode. We will then use this feedback to further improve the netcode where possible. We understand the importance of excellent netcode and so we wish to utilize this beta test as a means of collecting feedback on our new netcode.

  • The closed beta will only feature Online play.
  • In the interests of better online experiences, Online play will be fixed to the “Fixed” Frame Rate mode.
  • There are also 2 Frame Rate modes available: “Fixed” and “Variable”.
  • If you are receiving low FPS, consider trying out the “Static” background mode.
  • Since there may be lower performing PCs out there, we have introduced a “Static” and “Dynamic” background system available in the Graphics Options menu.
  • The UI, menus, and configs are based on the Xbox 360 version of KOFXIII
  • KOFXIII S.E will be a fusion of KOFXIII CLIMAX and the Xbox360 version of KOFXIII.
  • has been received! Thank you for all of your comments, across these forums and across the web!įirstly, allow us to explain a few things: We are incredibly happy at the reception and excitement at which KOFXIII S.E.













    Kof 13 online play